Design and development

How to Design a T Shirt That Is Ready for Production

Learning how to design a t shirt is partly a creative job and partly a technical one: a design that looks right on screen still has to be printed, sewn and shipped in volume. This guide walks through a production-minded workflow, from fit and fabric to artwork files, placement, mockups, the tech pack and sampling, so your design arrives at the factory ready to make.

How to Design a T Shirt: The Production-Minded Approach

The most reliable way to approach how to design a t shirt is to design for the factory and the printer as well as for the customer. A tee has four things that decide the result: the blank garment, the fabric, the artwork and the method used to put it on the shirt. If you settle these in the wrong order, you often have to redo the artwork, so the workflow matters as much as the drawing.

Many first-time brands start with the graphic and choose the shirt afterwards. That works for a one-off, but for a production run it is safer to fix the garment and decoration method first, because the print method decides what artwork is possible. A design with six colours and a photograph suits a different process from a one-colour logo.

4 decisionsFit, fabric, artwork and decoration method
VectorArtwork built from shapes and paths that scale without losing sharpness
RasterArtwork made of pixels; quality depends on resolution
Tech packThe document that tells the factory exactly how to make the garment

The sections below follow the order in which decisions are best made. If you want the technical document that records them, our tech pack guide explains what it should contain.

Step 1: Choose the Fit and the Blank Garment

Before drawing anything, decide what shape of t-shirt you are designing for. Fit affects where the print sits, how large it can be and how the shirt hangs. A regular tee, a boxy tee and a slim tee all have different proportions, so the same graphic can look balanced on one and awkward on another.

Common t-shirt fits and what they mean for design

FitShapeDesign consideration
Regular or classicStraight body, standard sleeveMost flexible for print placement and sizing
Slim or fittedCloser through body and sleeveSmaller prints; check stretch across the chest
Boxy or relaxedWider body, often shorter lengthLarger prints work; see our boxy and oversized t-shirt guide
Oversized or dropped shoulderExtra width, lowered shoulder seamPrint positions move lower and outward; test on sample
CroppedShortened body lengthFront graphics sit higher; check hem position

General descriptions. Exact proportions come from your measurement chart and pattern.

Use a reference tee you already own and like as the starting point. Measuring it gives the factory a real target for width, length and sleeve, and it avoids vague descriptions such as relaxed. A neckline, collar width and rib height are worth measuring too, since they are the details customers notice first and the hardest to correct after sampling.

Step 2: Pick the Fabric and Weight

Fabric decides how the shirt feels, how it takes a print and how it behaves after washing. For most brands the choice is between lightweight, mid-weight and heavyweight cotton jersey, with cotton-polyester blends as an alternative when shape retention or cost matters. Weight is described in GSM, grams per square metre, and typical ranges depend on the style.

Typical t-shirt fabric weight by style

Grams per square metre

Lightweight summer tee120–160 GSM
Standard everyday tee150–190 GSM
Premium mid-weight tee180–220 GSM
Heavyweight or boxy tee220–280 GSM

Typical ranges that vary by product, factory and market. Always confirm with a fabric swatch and a sample.

Heavier fabric usually hangs better and supports larger prints, while lighter fabric feels cooler and drapes. Colour matters as well: a light ink on a dark shirt usually needs an opaque base layer, while a dark ink on a light shirt is simpler, so the garment colour should be chosen before the palette is final. Our fabric GSM guide explains how weight, yarn and finish interact, and what to ask for on a swatch.

Step 3: How to Design a T Shirt Artwork File That Prints Well

Artwork preparation is where many t-shirt projects go wrong. A file that looks fine on a phone can be too low resolution or too complex to print. When you work out how to design a t shirt graphic, the first technical choice is between vector and raster files, because that decides how sharply the design can be reproduced at any size.

Vector vs raster artwork

FeatureVectorRaster
What it isShapes and paths defined by mathsA grid of pixels
ScalingCan be enlarged without losing sharpnessBecomes blurry or pixelated if enlarged beyond its resolution
Best forLogos, text, flat illustration, screen printPhotographs, textures, painted artwork, digital print
Typical file typesSVG, outlined PDF, AI, EPSPNG, TIFF, PSD, high-resolution JPG
What to checkText converted to outlines; clean paths; named coloursResolution at the printed size; transparent background where needed

Software for both types is widely available; the printer’s file requirements matter more than any specific program.

For raster artwork, a commonly used target is 300 pixels per inch at the final printed size, so a design printed 300 mm wide needs far more pixels than a social media image. Keep text as outlines, avoid mixing many fonts, and name every ink colour so the printer can match it. Pantone references help when a specific brand colour must match, and a physical colour swatch is better still.

Step 4: Choose a Print Method Early

Your artwork and your print method influence each other, so decide the method before polishing the file. A solid-colour logo is ideal for screen printing, while a photographic image points to digital printing. Our guides to screen printing t shirts and DTG printing explain each method in depth.

Print method and what its artwork needs

MethodArtwork needsColour limitsGood for
Screen printingVector, separated into solid spot coloursCost rises with each added colourRepeat runs of logos and graphics
DTG (direct to garment)High-resolution raster at final sizeFull colour, photographic detailSmall runs and detailed artwork
Heat transfer vinylVector shapes, cut-friendlyFlat colours onlyNames, numbers, simple marks
DTF (direct to film)High-resolution raster or vectorFull colourMixed fabrics and small runs
EmbroiderySimplified vector, digitised to stitchesLimited by thread colours; little fine detailSmall logos, premium finish

General guide. The printer or factory confirms feasibility for your exact design and fabric.

Anyone learning how to design a t shirt for a real run should expect this trade-off between design freedom and unit cost. Ask for quotes on two methods when a design could suit either. The comparison will show whether your quantity favours setup-heavy or digital methods, and it can save a redesign later.

Step 5: Set Placement and Print Size on the Shirt

Placement is part of how to design a t shirt that looks good on real bodies, not just on a flat mockup. The same print placed 50 mm too high can sit on the collarbone, and the same width can look small on a boxy fit and large on a slim one. Define each placement in millimetres from a fixed point such as the centre front and the neckline seam.

Typical print positions and size ranges

PlacementTypical print widthNotes
Left chest80–100 mmSmall logo, sits on the wearer’s left
Centre chest200–300 mmStandard graphic position below the neckline
Full front280–350 mmLarge print; check on the smallest and largest sizes
Full back280–350 mmLarge graphic below the collar
Upper back or back neck70–100 mmSmall brand mark under the collar
Sleeve60–90 mmSmall badge or text clear of the seam

Typical starting ranges for adult sizes. They vary by brand, fit and print method and must be confirmed on a sample.

Plan how the design changes across the size range. Many brands use one print size for small to large and a larger one for extra-large and above. Record this as a size grading rule in the tech pack so the sample and bulk follow the same logic.

Step 6: From Mockup to Tech Pack and Sample

A mockup is an image of the design on a shirt. It is useful for deciding layout and for showing the idea to others, but it is not a sample. It cannot show how ink sits on fabric, how a collar rolls or how a print moves when the shirt is worn. Treat it as a starting point and then move to a physical sample as quickly as possible.

The tech pack turns the design into instructions. It includes the flat drawing, measurements, fabric and GSM, colour references, print positions and sizes, labels, stitch details and packing. Our guide to working with a t-shirt manufacturer shows how this fits into the wider process, and packaging details are covered in the clothing packaging guide.

From idea to approved bulk

  • ConceptSketch the idea and fit; choose a reference tee
  • Fabric and blankSelect composition and GSM; get swatches
  • ArtworkPrepare vector or raster files for the chosen method
  • Tech packRecord measurements, placements, colours and trims
  • SampleMake a physical sample on the real fabric and review it
  • Revise and approveAdjust fit, print or colour; approve a final sample
  • BulkProduce and inspect against the approved sample

A general workflow; timings depend on the product, print method and factory.

Review the first sample on a person, not only on a table. Check fit, print position on the body, wash performance and handfeel, then write down every change request so the revised sample can be compared with it.

Pre-Send Checklist and Common Mistakes

Before you send a design to a factory or printer, run through a short checklist. It catches the mistakes that cause most delays and reprints.

Checklist before sending artwork

  • Fit and reference garment chosen, with measurements
  • Fabric composition and GSM stated
  • Artwork supplied as vector or high-resolution raster at final size
  • Text converted to outlines and ink colours named
  • Print method chosen and the artwork suited to it
  • Placement and print size in millimetres for each position
  • Size rule for the print across the size range
  • Labels, neck print or neck label defined
  • Wash test and sample approval planned before bulk

Add care labels, size labels and packing requirements as your tech pack requires.

The mistakes that most often cost brands time are designing the graphic before the shirt is chosen, approving colours from a screen, using low-resolution images, and assuming that a mockup shows how the real garment will look. A wash test on a sample will also show whether the print and fabric work together after laundering. Keep one approved sample, signed and dated, as the physical reference that bulk is checked against.

It also helps to review the whole design as a set rather than shirt by shirt. If you plan several colours or several graphics, check that the print positions, sizes and neck labels are consistent across them, because a range that looks coherent on a rail is easier to sell and easier for the factory to produce. Write down the decisions you made and why, so the next season starts from a record instead of from memory.

How Ruhrose Approaches T-Shirt Development

Ruhrose develops jersey garments, including t-shirts, for UK buyers with production in Bangladesh. We work from your reference garment or tech pack, agree fabric, fit and print method together, and make a sample before bulk. We do not publish prices, minimums or lead times here because they depend on the design. If you are comparing methods for your first printed range, start with our guide to screen printing and the garment sampling process.

FAQs

Start with the garment, not the graphic. Choose the fit and a reference tee, then the fabric and weight, then the print method, and only then finalise artwork. This order stops you redesigning artwork that the chosen method cannot print.
Use vector files for logos, text and flat graphics, as they stay sharp at any size and suit screen printing. Use high-resolution raster files for photographs and detailed artwork printed digitally. Ask the printer which formats and resolution they need before you finish.
For raster artwork, a commonly used target is 300 pixels per inch at the final print size. A graphic meant to print 300 mm wide therefore needs a lot of pixels. Confirm the requirement with your printer, as it varies by method.
A left-chest logo is typically around 80 to 100 mm wide, and a centre-chest or full-front graphic is often 200 to 350 mm. These are starting points only. Check the size on a sample, on the smallest and largest sizes in your range.
No. A mockup shows layout but cannot show how ink sits on the fabric, how the fit hangs or how the print wears. Approve the design on a physical sample made on the real fabric and, if possible, wash it before bulk.
A t-shirt tech pack includes a flat drawing, measurements by size, fabric and GSM, colour references, print artwork with placement and size, labels, stitching details and packing instructions. It tells the factory exactly what to make and what to check.

Ready to turn a t-shirt design into samples?

Send your artwork, the fit you want and the quantity you are considering. We will tell you what is realistic on fabric and print, and sample before bulk.